![]() ![]() CP and CP per power up vary independent from any IVs whatsoever, only varying on CP multiplier. Since the only information we can get from a Pokémon stats page are CP, CP per power up, and HP, this actually isn't enough information to solve for Attack and Defense IVs. Trying this out across multiple CP Multiplier values from its table, we get the following: Level ![]() CP per Power Up = CP * Half_Difference_of_Squared_Values / CPM^2.CP per Power Up / Half_Difference_of_Squared_Values = CP / CPM^2.CP per Power Up / Half_Difference_of_Squared_Values =((A * D^0.5 * S^0.5) / 10).CP per Power Up =((A * D^0.5 * S^0.5) / 10)(Half_Difference_of_Squared_Values).Using this equation with the original CP equation, we can cancel out a Pokémon's unknown stats: CPM_Half = (CPM^2 + Half_Difference_of_Squared_Values)^(0.5).This also gives us CP Multiplier at half levels: CP per Power Up =(A * D^0.5 * S^0.5 * Half_Difference_of_Squared_Values) / 10.Since every two power ups is one level, we can determine CP per power up ( power up costs here): ![]()
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